They seemed good at the time.
When I had more time, disposable income, and all the wonder of youth. Mirage is from 2009.
From 2012-2014, I did concept, narrative, and mood pieces, as well as some linguistic work, for a game that was poised to explode... but didn't, thanks to an irresponsible CEO that burned every bridge and blew every dollar we had. The project doesn't really exist anymore, so I think there's a few things I can share now.